Fantasy Cricket Points System
The fantasy cricket points system converts real match events into points: each run, wicket, catch, stumping and maiden over earns points, while strike rate and economy rate add bonuses or penalties. Your captain multiplies points by 2 and your vice-captain by 1.5.
Batting points
| Event | Points |
|---|---|
| Run scored | +1 |
| Boundary four (bonus) | +1 |
| Six (bonus) | +2 |
| 30 / 50 / 100 runs bonus | +4 / +8 / +16 |
| Dismissed for a duck (not bowlers) | -2 |
Bowling and fielding points
| Event | Points |
|---|---|
| Wicket | +25 |
| 3 / 4 / 5 wicket haul bonus | +4 / +8 / +16 |
| Maiden over | +12 |
| Catch | +8 |
| Stumping | +12 |
| Run-out | +10 |
Strike rate and economy rate
Batsmen facing at least 10 balls gain up to +6 for a strike rate above 170 and lose up to -6 below 60. Bowlers who bowl at least 2 overs gain up to +6 for an economy rate under 5 and lose up to -6 above 12. Every player in the playing XI also earns +4 points.
Put this into practice with our how to play fantasy cricket guide or choose a captain using the fantasy cricket tips.